Wednesday 27 April 2011

Work in Progress Parallax Scene

This is from the parallax project in class.





A little more finished



Next Stage



The color of the previous one was cmyk so it kinda sucks. This one's color is rgb and looks much better sorry about that but it is work in progress. the file format is png









Tuesday 19 April 2011

Thursday 14 April 2011

Here comes the Gnasher

This beast will definitely give you a bad day. It's jaws can crush cars and has a face even a mother couldn't love. This one took a while to develop and the modeling is finished.







Head Renders

I am aware that it is an awful title for a post but that what it is. This was a class assignment to design and create a 3d head with 1000 polygons. I included and toon shader because I was bored









Environment Renders

This Scene is called the Boneyard it is rendered with raytraced shadow and all texture maps used contain no specularity. All texture and 512x512 or 256x256 pxs. The Boneyard call to about 9339 polygons






Tuesday 12 April 2011

More Concept Work








I said I would add more and here it is

The frame is just a mock up for a game that doesn't exist

Here some new life drawing







the picture was taken with a camera so the quality is so so